DIGITAL Faculty

Our faculty is a space where children don't just learn programs, but develop the mindset of professionals. We provide skills that are in demand in IT and creative industries. Starting in school, children can build a strong portfolio and acquire the necessary skills.
01

Digital Kids

  •  Scratch programming
    – Touch typing
    – Basic animation in Pivot Animator
02

Junior

– 3D Modeling in Blender
– 3D Animation in Blender
– Game Development in Roblox Studio

03

MIddle

– 3D Motion Design
– Game Development in Unreal Engine
– IGCSE Design and Technology
– Esports Elective

04

Senior

– Preparation for university admission
– Portfolio
– 3D Motion Design Cinema 4D
– Game Development in Unreal Engine
– IGCSE Design and Technology
– Esports elective

05

Student Roadmap

Kids (grades 3–4) — Scratch, animation, touch typing
Junior (grades 5–7) — first steps in 3D and GameDev
Middle (grades 8–9) — choice of direction: GameDev or 3DMotion
Senior (grades 10–11) — professional projects
Portfolio — preparation for graduation, university admission

The Faculty of Digital Technologies focuses on preparing students for careers in information technology, programming, software development, and related fields.
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    Digital Faculty

    Digital Faculty
    In an era of rapid technological development, it is important not only to keep up with the times, but also to stay ahead of them. This is exactly what the Digital Faculty of the first creative school in Astana offers. Here, your child will not only be able to master the latest digital skills, but also become a true innovator in the world of technology.
    Why choose the Digital Faculty?
    Innovative curriculum. Our curriculum is constantly updated to keep up with the latest trends in IT and digital technology.
    Experienced teachers with real-world experience. Our teachers are not just educators, but active professionals in the field of digital technology.
    Modern equipment. The Digital Faculty is equipped with cutting-edge technical equipment used in leading IT companies.
    Project-based approach. We believe that the best way to learn is through practice. Our students are constantly working on real-world projects.
    Interdisciplinary collaboration. The Digital Faculty works closely with other faculties at the school (Art, Music, STEM) to develop creative thinking.